Colosseum
In the Colosseum, you get $SKILL and $COLOS for defeating enemies.
Select a character, equip a weapon, and fight!
The battle is divided into three rounds: the first and second rounds are normal rounds, and the third round is the boss round.
If you win the third round, you will get $COLOS in addition to the normal reward of $SKILL.

Detailed explanation

The logic of the battle flow is set up as follows:
The "Power" of your character determines the "Power" of your enemies.
(The "Power" parameter is simply the sum of all your stats.)
Once the Power of the enemy is determined, the individual stats of the enemy are randomly assigned so that the total is equal to the "Power" value.
(Enemy stats are set to HP:100, ATK:50, DEF:40, SPD:30, LUK:10 as base values)
As your character levels up so does your enemy, but because of your character's higher level, your rewards will increase as you win. The weapon has nothing to do with the strength of the enemy, therefore the stronger the weapon you equip, the easier it is to defeat your enemy!
The logic behind the status in combat is as follows:
HP Strength, when it reaches 0 you lose
ATK attack power/2 - opponent's defense power 1/4 = damage dealt
DEF attack power/2 - opponent's defense 1/4 = damage dealt
SPD 20% chance to evade attacks based on difference from opponent's
SPD. LUK There is a chance of getting a Critical Strike depending on the LUK value (ignores the opponent's defense and deals 2 damage per attack).
For the first round of the battle, the enemy's power ranges from the player's power +86 plus or minus of 10%.
For the second round of the battle, the enemy's power ranges from the player's power +225 plus or minus of 10%.
For the third round of the battle, the enemy's power ranges from the player's power +472 plus or minus of 10%.
This is the probability of a Critical Strike depending on the difference in LUK value.
LUK
the probability of a Critical Strike
100
3.1%
200
5.3%
300
7.2%
400
8.9%
500
10.6%
600
12.2%
700
13.7%
800
15%
900
16.3%
1000
17.9%
The game system is a turn based game and the one who loses all their HP first loses the game.

Time to Fight Cooldown

No staking: 4 hours
Maximum staking: 2 hours

We have set a limit to the number of rewards you can earn in a day.

When the total reward amount exceeds $500, the reward amount will be reduced to 1/100 of the current dollar value. After one day has passed, the total reward amount will be reset back to the normal reward (calculated based on whether one day has passed since the last time it was reset).
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Detailed explanation
Time to Fight Cooldown
We have set a limit to the number of rewards you can earn in a day.